Tuesday, 5 November 2013
Sigrun Dal - MOD - More Points of Interest
I added some building rubble to this part of the valley to remind the player as he walks through the valley that it is an ancient place.
I have also added some eagle head statues to strategic places.
While I was adding these features I was doing some work on the river bank. Below you can see rocks and tree stumps etc.
I have not yet added any trees to this section, below you can see I have done that to the snow covered section.
Here is a picture of nothing. It is the other half of this side of the valley waiting for me to get to it. You can see the Tower in the background which is just in front of the entrance.
I have a plan for this part of the valley, it is the reason this community can exist at all. So stay tuned to see what it is.
Friday, 1 November 2013
Sigrun Dal - MOD - Points of Interest
Here are some pictures of architectural and layout features that I have added to create interest in this part of the valley. Above is a picture of the view of the Catacombs looking between two buildings, I added the little guardhouse in front as a point of interest in addition to its function.
Next I have added some arches along the main paths in the valley.
To go with the arches I have added stairs to the steeper sections.
I have not decided whether I want to add treasure that can be found in the valley as it seems a bit inappropriate that items of value are laying around in an isolated valley inhabited by this clan. But then that can be said about the whole of Skyrim!..lol
I will be adding more of this as I go along.
Tuesday, 29 October 2013
Sigrun Dal - MOD - Catacombs
The ancient Nords that lived here built this place to honour their dead. I have created a structure set into the mountain as space is at a premium and that will give me an opportunity to make some interesting dungeon interiors later on.
It is symbolically guarded by a small Guardhouse near the entrance to warn of potential grave robbers.
A view looking form the entrance toward the valley.
Next I will be adding some points of interest around the valley as the main buildings are now done.
Saturday, 26 October 2013
Sigrun Dal - MOD - Jarls Longhouse
Added the Jarls Longhouse at the far end of the village, not sure if its the best place but for now that's where it is.
Nothing fancy at the moment just putting down structures to see the overall effect.
Next I will be adding the Catacombs.
Tuesday, 22 October 2013
Sigrun Dal - MOD - The Sawmill
I have added a the Sawmill.
You can see in the background I need to still do loads of work to the landscape. Right now I just want to get the main buildings in so that I can then decide how to use the remaining space.
Next will be the Jaarls Longhouse.
Friday, 18 October 2013
Sigrun Dal - MOD - Blacksmith
Here are some pictures of the Blacksmith, just basic stuff with a forge alongside the building.
Will be adding the Mill next.
Saturday, 5 October 2013
Sigrun Dal - MOD - Houses
The inhabitants survive by growing small crops in gardens next to their houses and others have a cow or some chickens for milk and eggs. How did they get the cows and chickens? well when the valley was being established it would have been feasible to bring in a small calf or some eggs to hatch without too much attention being drawn to the valley entrance, probably during a very dark night.
I have also added a water source flowing through the bottom of the valley, melt water and runoff would keep it full and possibly an underground water source would also explain its existence. This body of water has been stocked with local fish varieties which adds to the nutrition of the inhabitants. So those that don't have cows fish and then trade.
Below is a house on the water bank.
Next up some other essential buildings.
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