Sunday, 8 September 2013

Sigrun Dal - MOD - Interior

 

Onto the cave interior, this MOD is to be 'Lore' friendly so all my decisions were governed by this.

When I started modding on the Creation Kit I followed the first tutorial where you create 'Lokir's Tomb' as an example. I used that mod which I had extensively altered as a template for my Sigrun Dal interior.

I started off with an icy passageway leading to the first chamber.

 

This chamber is meant to be a shrine to Talos and was used for that purpose. It is run down now and empty of any offering and treasure, as it is not meant to attract attention. It is supposed to look like a worthless endeavour to any likely explorer that happens to find the entrance, hopefully making them leave without too much further exploration.

 

The second chamber is where the death and burial rituals took place and is similarly empty of any valuables.
 

The passage leading off to the right of the Ritual Chamber leads to the Tombs.

I have placed a nice trap at the door that will provide a reasonably tough fight for any keen adventurer and some levelled loot placed around the Tomb including a treasure chest in the corner.

 
 

The passage leading off to the left of the Ritual Chamber leads to an empty cave. Hopefully to put the explorer off from further investigation.


If you stand just inside the entrance and look in you wont see the obscured passage leading off towards another chamber on your right. That is the point, secrecy!

If you walk completely into the cave and turnaround you will see the secret passage.


Now if you find this passage then you have gone too far and will have to be dealt with. This passage will lead to a Guard Room filled with Soldiers ready to put you to the sword.

 

I have yet to create the soldiers, but the above shot shows the view towards the cave entry.


The above shot shows the view towards the doorway leading to the 'Secret Valley'.

Next up my work on the 'Secret Valley'.

No comments:

Post a Comment